Monday, November 19th, 2007
My PS3 has never received much love from me ever since i bought her three months ago. All that has changed this past couple of days. She has my undying tender loving care and my utmost attention. She has never felt so loved before =D Now that my exams are over, I can finally catch up on the games I’ve collected over the past few months. So here goes my brief hands-on experience with those games.
Armored Core 4
I was greeted with an awesome intro as soon as I booted up the game. Once the game starts however, I’ve noticed a big change from the previous games in Armored Core series. The gameplay in AC4 is now much my furious and blazingly fast pace. In the past, mechs are only able to boost for a short while before they need to recharge their “boost-juice”. In AC4 however, the boost system has been given an overhaul and it is now integral to your survival. And with this new boost mechanics, an expansive map to fly around is a must and AC4 delivers.
[youtube=http://www.youtube.com/watch?v=1k8FtNEgt9k]
Another significant addition to the Armored Core formula is Primal Armour (PA). PA is a force field of sorts which is fueled by Kojima. Weapons now have a PA piercing and PA reduction stat, and these play an integral role into your loadout choices when fighting against enemy Nexts (advanced mech suits that you and the other skilled mercenaries pilot).
The customization interface has now been overhaul and is now more transparent and intuitive. Tweaking your mech is now much more easier and streamlined. Despite all these improvements, what hasn’t changed is the length of the missions. Missions can end as fast as 30 seconds, which isn’t satisfying at all. I’ve yet to try the online mode as I’m still going through the campaign.
Lair
Ah… notorious Lair. It was seen as a critical and commercial failure. It has been criticized for its control scheme which is Sixaxis motion control only. Western reviewers gave it abysmal ratings whilst Eastern reviewers gave it high ratings.
Its actually quite intuitive. You tilt the controller left, and your dragon banks left; tilt right and dragon banks right. Pull up and the dragon does a 180 degrees turn and whipping the controller forward will make your dragon dash forward. Its really like handling the reins of a dragon. I find that the controls aren’t that hard to master and I guess those that complained about the controls are either (a) refuse to embrace new control schemes (b) whipping and jerking the controller like a madman or (c) ego-istic noobs who can’t adapt and blame their failures on the controls.
[youtube=http://www.youtube.com/watch?v=cpUL_VoCxE4]
In lair, you assume the role a dragon-rider named Rohn. The game is broken up into chapters and each chapter are essentially maps where you are given tasks of defending a certain area, destroying certain objects, eliminating enemies or creatures, and other mission-based objectives. After completing each stage, the player can earn either gold, silver, or bronze medals, depending on performance during the level which in turn unlocks combos and bonus content.
Most of the game’s battles are air-based combat (whats a dragon game without superb aerial combat eh?) with some fought on the ground by landing the dragon and fighting troops and other land-based creatures. I’m currently having a blast playing this game. And I passed the supposedly horrifying fifth mission, Crossing at Dawn with a silver medal to boot.
Folklore
Folklore (aka Folksoul for Asian versions of the game) is a game that documents the eerie quests of two individuals and their mysterious calling to the village of Doolin (Lemrick for Asian versions of the game) – a place where the living can meet the dead. Soon after the hero and heroine enters the village, they are met with a murder scene and so the story starts.
The game is broken up into two parts. During day time, you’ll be running around the village searching for clues, more specifically, keepsakes of the dead. The keepsakes of the dead are the key to the netherworld. Once you enter the netherworld, thats when the action starts. You’ll fight through hordes of folk (monsters/creeps etc) and defeat the folklore (boss) at the end. Then it repeats again. It may seem repetitive, but it will make sense once you start playing the game.
[youtube=http://www.youtube.com/watch?v=3yRI8zWx0h8]
The battles are the backbone of this game and it all takes place in the netherworld. You use the left analog stick to move your character and the right stick for camera control. L1 locks-on to an opponent and enables strafing, and R2 lets you dodge/roll in any direction. Folk powers can then be assigned to your four face buttons and it can be changed on the fly by just hitting the L2 button.
Folk powers come from beating up said folk and yanking their souls out via the sixaxis motion control (i.e. whip your controls up and up comes their soul). For mini-bosses and the Folklore at the end, the said yanking of souls become more involved. From moving your Sixaxis controller left and right in the right rhythm to bash their souls on the ground left and right to weaken them even more to yank them out to yanking the controllers up and down in sync with the timing, it really works well and serves to keep the action fresh and is undeniably the game’s main selling point.
[youtube=http://www.youtube.com/watch?v=RHFJ2Aso6jQ]
There are 2 characters in the game which you can play and the advance the story from the point of view. You have to play both to advance the overall story but afraid not as both characters have different combat styles. Ellen is more tactical and actually summons absorbed folks to battle whilst Keats is more hands on where folk extend from his body for some physical attacks. There are over a hundred different folks in the game and their attacks are all different. To add to the variety, Ellen and Keats gain different powers from the same folk!
The Eye of Judgment
Eye of Judgment (yes, Judgment is spelt like that in this game >.>) is a card battle game that utilizes the PlayStation Eye in order to read playing cards, placed on a mat, and project the depicted creatures in 3D on the screen. The primary mechanic and draw of this title is having the PlayStation Eye scan your card and display the creature on the screen in full 3d. Card recognition only takes a second. Once recognized, the creature arises in a flurry of lights, runes and special effects and appears to be standing on top of your otherwise normal looking card.
Eye of Judgment is played on a 3×3 grid board and the goal is to control 5 of the 9 fields. Each field (squares in the grid) has an elemental alignment at the top and another element on the underside. The elements of each field are important. There are 5 different elements in this game and the are opposed to each other. Fire opposes Water, Earth opposes Wood and Biolith (Machine) is neutral. Placing a fire creature on a fire field nets it 2 extra health whilst placing a fire creature on a water field nets you 2 less health.
Each player has a deck of 30 cards. Each turn, you draw a card and receive two mana and may then proceed to perform any general actions which include spell casting, turning your creature into another direction and of course attacking. Summoning a creature ends your turn.
[youtube=http://www.youtube.com/watch?v=5Cqg1GEmH5w]
This game is easy to learn (can be taught in 5 minutes) but hard to master. There are many strategies one can pursue and the best and rarest card won’t necessarily win you a match as a summoned creature will stay at the field it was summoned into and can only attack specific locations. These creatures also usually costs alot of mana per attack and mana in this game is at a premium. Eye of Judgment is a very solid and balanced game.
If thats not enough there is an online component where you can duke it out with your friends or participate in the official leaderboards. To be able to play online, you need to scan your entire deck via the Playstation Eye and the computer will draw cards for you and you will have to search your deck for the said card. This helps prevent opponents from secretly drawing cards needed to win.
[youtube=http://www.youtube.com/watch?v=YGENvUO9I3U]
I’ve clocked in alot of hours in this game both offline (to tweak my deck) and online against friends and the leaderboards. Gimmicky yet fun (Wii was considered a gimmick but look at their success!).
Heavenly Sword
Heavenly sword is an action title with martial arts inspired combat with Hollywood style presentation. The presentation is superb overall, character facial expression is spot on and conveys alot of emotion which helps tell the story. The developers even enlisted Andy Serkis of Gollum fame to lead and act the motion-capture scenes.
However graphics does not maketh a game. The style of the game is similar to that of God of War and hence its biggest strength is its combat system. Nariko (the heroine) has three different stances and each of them has its own set of moves. Holding L1 puts you in the ranged stance where the sword separates into two parts that are swung around on chains (ala God of War), holding R1 triggers the power stance where attacks are slowed but heavier and holding neither triggers the default speed stance.
[youtube=http://www.youtube.com/watch?v=Fr64ctJo8jc]
There is no block button as Nariko automatically blocks when not attacking. To be able to block effectively, you need to match the incoming attack type (enemies will glow a certain colour as a cue)with the correct stance. This mechanics requires agile and sharp wits to pull off. Myself however would rather be on the offensive as the best defence is the best offence ^_^?
I’ve only played this briefly for about 40 minutes or so and I can’t comment much. So far, I’m liking what I see. I will come back to this over the next few weeks. So many games, so little time. Sigh.
[youtube=http://www.youtube.com/watch?v=h6o-3PkJbds]
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